Important Information
Color and HSV Sliders
Type-H4 uses HSV sliders in expressions for color adjustments.
For easier preview on screen, some ArtMeshes do not start from a neutral white tint. Before you edit the texture in an image editor, turn on the Texture Editing expression (Default hotkey: Numpad 0 + Decimal). That preset sets all of the H/S/V color adjusting parameters so that all parts become white (originfal texuture color). In this way, the rendered mesh image will be exactly the same as the image on the texture atlas.
While you work, you will often have two expressions active at the same time: your customization expression and the Texture Editing expression.
Symmetric Parts and the Texture Atlas
To save texture space, many left/right pairs share one region on the atlas: a single painted area is mirrored for both sides of the model. Editing that region affects both sides together.